The rect this stage draws into, as [x, y, w, h].
Coordinates are in physical pixels, relative to the element, with
the origin at the bottom-left.
Omit this method (or return undefined) when the effect does not
change the size of the content, such as a grayscale or invert
filter. The stage then draws into the same rect as its input.
Some common rects to return:
dims.contentRect — just the element, with no extra space.px extra pixels on every side, for effects[-px, -px, elementPixel[0] + 2 * px, elementPixel[1] + 2 * px].dims.canvasRect — the whole canvas, including thescrollPadding area around the viewport.Each stage picks its own rect. If one stage returns 100×100 and
the next returns 50×50, those are the sizes used; rects do not
grow as the chain runs.
Render phase. Omit to make this effect transparent in the chain.
COD:AW-style bloom. Mutate
paramsdirectly or viasetParams—uniforms and
outputRectread live each frame, so a reactive UI(e.g. Tweakpane) can bind directly to
effect.params.