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VFX-JS
VFX-JS
This is the list of components exposed by VFX-JS.
Index
Classes
VFX
WebGLRenderer
Camera
Texture
Loader
Plane
WebGLExtensions
WebGLInfo
WebGLShadow
Map
WebGLCapabilities
WebGLProperties
WebGLRender
Lists
WebGLState
WebXRManager
Vector2
Vector4
Color
WebGLRender
Target
Texture
Scene
Buffer
Geometry
Material
Object3D
Box2
Data3DTexture
Data
Array
Texture
Box3
Vector3
Layers
Matrix4
Euler
Quaternion
Matrix3
Animation
Clip
Group
Raycaster
Loader
Loading
Manager
WebGLProgram
Sphere
Line3
WebGLObjects
Light
Light
Shadow
WebGLRender
List
WebGLColor
Buffer
WebGLDepth
Buffer
WebGLStencil
Buffer
Event
Dispatcher
XRTarget
Ray
Space
XRGrip
Space
XRHand
Space
XRReference
Space
XRWebGLLayer
XRProjection
Layer
XRWebGLBinding
XRFrame
XRSession
Perspective
Camera
Buffer
Attribute
Interleaved
Buffer
Attribute
Render
Target
Depth
Texture
Source
Cube
Texture
Triangle
Spherical
Cylindrical
Bone
Keyframe
Track
Ray
WebGLUniforms
Frustum
XRPlane
XRSpace
XRRigid
Transform
XRLayer
XRView
XRViewport
XRComposition
Layer
XRQuad
Layer
XRCylinder
Layer
XREquirect
Layer
XRCube
Layer
XRWebGLSub
Image
XRPose
XRViewer
Pose
XRAnchor
XRHit
Test
Source
XRHit
Test
Result
XRTransient
Input
Hit
Test
Source
XRTransient
Input
Hit
Test
Result
XRJoint
Space
XRJoint
Pose
XRInput
Source
Array
XRRender
State
XRBounded
Reference
Space
XRRay
Array
Camera
Interleaved
Buffer
GLBuffer
Attribute
Discrete
Interpolant
Linear
Interpolant
Cubic
Interpolant
Interpolant
WebGLTextures
Sprite
XRInput
Source
WebXRController
XRJoint
Space
XRReference
Space
Event
XRSub
Image
XRMesh
XRSession
Event
XRInput
Source
Event
WebGLUtils
Sprite
Material
XRHand
Interfaces
Renderer
WebGLRenderer
Parameters
WebGLDebug
Object3DEvent
Map
Intersection
Base
Event
IUniform
Progress
Event
Offscreen
Canvas
WebGLShader
WebGLCapabilities
Parameters
WebGLFramebuffer
Array
Buffer
View
WebXRManager
Event
Map
Vector2
Like
Array
Like
Iterator
Vector4
Like
Quaternion
Like
HSL
RGB
Generator
Render
Target
Options
Fog
Base
Geometry
Group
WebGLProgram
Parameters
With
Uniforms
Material
Parameters
Texture3DImage
Data
Vector3
Like
Matrix
Morph
Target
Raycaster
Parameters
Face
Event
Progress
Event
Init
Add
Event
Listener
Options
Event
Listener
Options
Render
Item
WebXRSpace
Event
Map
XRHand
Input
State
XRReference
Space
Event
Handler
XRReference
Space
Event
Map
XRWebGLLayer
Init
XRLayer
Event
XRComposition
Layer
Event
Map
XRProjection
Layer
Init
XRQuad
Layer
Init
XRCylinder
Layer
Init
XREquirect
Layer
Init
XRCube
Layer
Init
XRRender
State
Init
XRSession
Event
Handler
XRInput
Source
Change
Event
Handler
XRInput
Source
Event
Handler
XRSession
Event
Map
XRHit
Test
Options
Init
XRTransient
Input
Hit
Test
Options
Init
XRHit
Result
XRDOMOverlay
State
Image
Bitmap
Image
Data
Video
Frame
WebGLProgram
Parameters
Texture
Image
Data
Event
Init
Event
Listener
Event
Listener
Object
DOMPoint
Read
Only
DOMPoint
Init
XRLayer
Init
WebGLTexture
Iterable
Iterator
XRInput
Source
Change
Event
Iterator
Yield
Result
Iterator
Return
Result
Image
Data
Settings
Video
Frame
Init
Video
Frame
Buffer
Init
DOMRect
Read
Only
Video
Color
Space
Video
Frame
Copy
To
Options
Plane
Layout
WebGLBuffer
DOMMatrix
Init
DOMPoint
Gamepad
XRReference
Space
Event
Init
XRSession
Event
Init
XRInput
Source
Event
Init
DOMRect
Init
Video
Color
Space
Init
Sprite
Material
Parameters
DOMMatrix2DInit
Gamepad
Button
Gamepad
Haptic
Actuator
Gamepad
Effect
Parameters
Type Aliases
VFXOpts
VFXProps
Shader
Preset
VFXUniforms
Rect
Opts
VFXWrap
Record
VFXUniform
Value
Color
Space
Tone
Mapping
Color
Representation
Normal
Buffer
Attributes
XRFrame
Request
Callback
Typed
Array
Shadow
Map
Type
Cull
Face
Coordinate
System
Event
Listener
VFXElement
Intersection
Pixel
Format
Texture
Data
Type
Blending
Blending
Equation
Blending
Src
Factor
Blending
Dst
Factor
XRReference
Space
Type
WebXRArray
Camera
Vector2
Tuple
Vector4
Tuple
Mapping
Tex
Image
Source
Wrapping
Magnification
Texture
Filter
Minification
Texture
Filter
Any
Mapping
Any
Pixel
Format
Pixel
FormatGPU
Normal
OrGLBuffer
Attributes
Depth
Modes
Stencil
Func
Stencil
Op
Side
DOMHigh
Res
Time
Stamp
Buffer
Source
Vector3
Tuple
Matrix4
Tuple
Euler
Order
Matrix3
Tuple
Animation
Blend
Mode
Event
Listener
Or
Event
Listener
Object
Array
Buffer
Like
XRPlane
Set
Partial
XRHand
Joints
XRLayer
Layout
XRLayer
Quality
XREye
XRAnchor
Set
XRMesh
Set
XREnvironment
Blend
Mode
XRVisibility
State
Omit
WebXRCamera
Usage
AttributeGPUType
Iterator
Result
Depth
Texture
Pixel
Format
Texture
Comparison
Function
Cube
Texture
Mapping
Compressed
Pixel
Format
GLSLVersion
Combine
Depth
Packing
Strategies
Interpolation
Modes
XRPlane
Orientation
XRHandedness
XRHand
Joint
XRTexture
Type
XRHit
Test
Trackable
Type
XRDOMOverlay
Type
Pick
Exclude
Predefined
Color
Space
Canvas
Image
Source
Allow
Shared
Buffer
Source
Video
Pixel
Format
XRTarget
Ray
Mode
XRController
Event
Type
XRSession
Event
Type
XRInput
Source
Event
Type
HTMLOrSVGImage
Element
Alpha
Option
Video
Matrix
Coefficients
Video
Color
Primaries
Video
Transfer
Characteristics
Gamepad
Mapping
Type
Gamepad
Haptics
Result
Variables
shaders
Progress
Event
WebGLShader
No
Color
Space
SRGBColor
Space
LinearSRGBColor
Space
Display
P3
Color
Space
Linear
Display
P3
Color
Space
No
Tone
Mapping
Linear
Tone
Mapping
Reinhard
Tone
Mapping
Cineon
Tone
Mapping
ACESFilmic
Tone
Mapping
Custom
Tone
Mapping
AgXTone
Mapping
Neutral
Tone
Mapping
WebGLFramebuffer
Basic
Shadow
Map
PCFShadow
Map
PCFSoft
Shadow
Map
VSMShadow
Map
Cull
Face
None
Cull
Face
Back
Cull
Face
Front
Cull
Face
Front
Back
WebGLCoordinate
System
WebGPUCoordinate
System
Alpha
Format
RGBFormat
RGBAFormat
Luminance
Format
Luminance
Alpha
Format
Depth
Format
Depth
Stencil
Format
Red
Format
Red
Integer
Format
RGFormat
RGInteger
Format
RGBAInteger
Format
Unsigned
Byte
Type
Byte
Type
Short
Type
Unsigned
Short
Type
Int
Type
Unsigned
Int
Type
Float
Type
Half
Float
Type
Unsigned
Short4444
Type
Unsigned
Short5551
Type
Unsigned
Int248
Type
Unsigned
Int5999
Type
No
Blending
Normal
Blending
Additive
Blending
Subtractive
Blending
Multiply
Blending
Custom
Blending
Add
Equation
Subtract
Equation
Reverse
Subtract
Equation
Min
Equation
Max
Equation
Src
Alpha
Saturate
Factor
Zero
Factor
One
Factor
Src
Color
Factor
One
Minus
Src
Color
Factor
Src
Alpha
Factor
One
Minus
Src
Alpha
Factor
Dst
Alpha
Factor
One
Minus
Dst
Alpha
Factor
Dst
Color
Factor
One
Minus
Dst
Color
Factor
Constant
Color
Factor
One
Minus
Constant
Color
Factor
Constant
Alpha
Factor
One
Minus
Constant
Alpha
Factor
UVMapping
Equirectangular
Reflection
Mapping
Equirectangular
Refraction
Mapping
Image
Bitmap
Image
Data
Video
Frame
Repeat
Wrapping
Clamp
To
Edge
Wrapping
Mirrored
Repeat
Wrapping
Nearest
Filter
Linear
Filter
Nearest
Mipmap
Nearest
Filter
Nearest
Mip
Map
Nearest
Filter
Nearest
Mipmap
Linear
Filter
Nearest
Mip
Map
Linear
Filter
Linear
Mipmap
Nearest
Filter
Linear
Mip
Map
Nearest
Filter
Linear
Mipmap
Linear
Filter
Linear
Mip
Map
Linear
Filter
Never
Depth
Always
Depth
Less
Depth
Less
Equal
Depth
Equal
Depth
Greater
Equal
Depth
Greater
Depth
Not
Equal
Depth
Never
Stencil
Func
Less
Stencil
Func
Equal
Stencil
Func
Less
Equal
Stencil
Func
Greater
Stencil
Func
Not
Equal
Stencil
Func
Greater
Equal
Stencil
Func
Always
Stencil
Func
Zero
Stencil
Op
Keep
Stencil
Op
Replace
Stencil
Op
Increment
Stencil
Op
Decrement
Stencil
Op
Increment
Wrap
Stencil
Op
Decrement
Wrap
Stencil
Op
Invert
Stencil
Op
Front
Side
Back
Side
Double
Side
Normal
Animation
Blend
Mode
Additive
Animation
Blend
Mode
DOMPoint
Read
Only
WebGLTexture
Static
Draw
Usage
Dynamic
Draw
Usage
Stream
Draw
Usage
Static
Read
Usage
Dynamic
Read
Usage
Stream
Read
Usage
Static
Copy
Usage
Dynamic
Copy
Usage
Stream
Copy
Usage
Never
Compare
Less
Compare
Equal
Compare
Less
Equal
Compare
Greater
Compare
Not
Equal
Compare
Greater
Equal
Compare
Always
Compare
DOMRect
Read
Only
Video
Color
Space
Cube
Reflection
Mapping
Cube
Refraction
Mapping
CubeUVReflection
Mapping
RGB_
S3TC_
DXT1_
Format
RGBA_
S3TC_
DXT1_
Format
RGBA_
S3TC_
DXT3_
Format
RGBA_
S3TC_
DXT5_
Format
RGB_
PVRTC_
4BPPV1_
Format
RGB_
PVRTC_
2BPPV1_
Format
RGBA_
PVRTC_
4BPPV1_
Format
RGBA_
PVRTC_
2BPPV1_
Format
RGB_
ETC1_
Format
RGB_
ETC2_
Format
RGBA_
ETC2_
EAC_
Format
RGBA_
ASTC_
4x4_
Format
RGBA_
ASTC_
5x4_
Format
RGBA_
ASTC_
5x5_
Format
RGBA_
ASTC_
6x5_
Format
RGBA_
ASTC_
6x6_
Format
RGBA_
ASTC_
8x5_
Format
RGBA_
ASTC_
8x6_
Format
RGBA_
ASTC_
8x8_
Format
RGBA_
ASTC_
10x5_
Format
RGBA_
ASTC_
10x6_
Format
RGBA_
ASTC_
10x8_
Format
RGBA_
ASTC_
10x10_
Format
RGBA_
ASTC_
12x10_
Format
RGBA_
ASTC_
12x12_
Format
RGBA_
BPTC_
Format
RGB_
BPTC_
SIGNED_
Format
RGB_
BPTC_
UNSIGNED_
Format
RED_
RGTC1_
Format
SIGNED_
RED_
RGTC1_
Format
RED_
GREEN_
RGTC2_
Format
SIGNED_
RED_
GREEN_
RGTC2_
Format
WebGLBuffer
GLSL1
GLSL3
Multiply
Operation
Mix
Operation
Add
Operation
Basic
Depth
Packing
RGBADepth
Packing
Interpolate
Discrete
Interpolate
Linear
Interpolate
Smooth
DOMPoint
Gamepad
Gamepad
Button
Gamepad
Haptic
Actuator
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
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VFX-JS
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This is the list of components exposed by VFX-JS.