Whether this effect renders. (Default: true)
Set to false to skip this effect's render(): the chain passes
its input straight through to the next stage (or to the canvas if
it is the last stage), with no draw. Re-checked every frame, so it
is a cheap runtime toggle — the effect stays attached and keeps its
buffers, paying no re-init cost.
init and update still run while disabled, so stateful effects
stay warm and re-enable seamlessly. Omitting the field (or
undefined) means enabled.
Render phase. Omit to make this effect transparent in the chain.
Pseudo-datamosh via a faked H.264 block codec. Passes the input
through until
enable(), then holds a motion-compensated accumulatorso motion smears stale texture around. Mutate
paramsdirectly or viasetParams; toggle the mosh withenable()/disable().