GLSL ES version of a shader. When omitted on a VFX prop, it is auto-detected from the fragment shader via detectGlslVersion: GLSL 100 markers (gl_FragColor, texture2D, varying, attribute) pick "100", otherwise "300 es".
gl_FragColor
texture2D
varying
attribute
"100"
"300 es"
GLSL ES version of a shader. When omitted on a VFX prop, it is
auto-detected from the fragment shader via detectGlslVersion:
GLSL 100 markers (
gl_FragColor,texture2D,varying,attribute)pick
"100", otherwise"300 es".