A THREE.Layers | Layers object assigns an THREE.Object3D | Object3D to 1 or more of 32 layers numbered 0 to 31 - internally the
layers are stored as a bit mask, and
by default all Object3Ds are a member of layer 0.
Remarks
This can be used to control visibility - an object must share a layer with a camera to be visible when that camera's view is rendered.
A THREE.Layers | Layers object assigns an THREE.Object3D | Object3D to 1 or more of 32 layers numbered
0
to31
- internally thelayers are stored as a bit mask, and
by default all Object3Ds are a member of layer
0
.Remarks
This can be used to control visibility - an object must share a layer with a camera to be visible when that camera's view is rendered.
See