Optionaluniforms: VFXUniformsOptionalpersistent: booleanOptionalfloat: booleanOptionalsize: [number, number]OptionalhasBufferTarget: booleanOptionaluniformGenerators: { [name: string]: () => VFXUniformValue }Get target dimensions for this pass.
Returns undefined if no custom size is set (uses viewport resolution).
Register a named buffer texture as a uniform (for auto-binding).
The texture value will be updated each frame by the render loop.