Readonly
isWebGL2
isWebGL2: boolean
getMaxAnisotropy
getMaxAnisotropy: (() => number)
getMaxPrecision
getMaxPrecision: ((precision: string) => string)
textureFormatReadable
textureFormatReadable: ((textureFormat: PixelFormat) => boolean) textureTypeReadable
precision
precision: string
logarithmicDepthBuffer
logarithmicDepthBuffer: boolean
maxTextures
maxTextures: number
maxVertexTextures
maxVertexTextures: number
maxTextureSize
maxTextureSize: number
maxCubemapSize
maxCubemapSize: number
maxAttributes
maxAttributes: number
maxVertexUniforms
maxVertexUniforms: number
maxVaryings
maxVaryings: number
maxFragmentUniforms
maxFragmentUniforms: number
vertexTextures
vertexTextures: boolean
maxSamples
maxSamples: number