Constructors
constructor
- new WebGLTextures(gl, extensions, state, properties, capabilities, utils, info): WebGLTextures
Methods
allocateTextureUnit
- allocateTextureUnit(): void
Returns void
resetTextureUnits
- resetTextureUnits(): void
Returns void
setTexture2D
- setTexture2D(texture, slot): void
Returns void
setTexture2DArray
- setTexture2DArray(texture, slot): void
Returns void
setTexture3D
- setTexture3D(texture, slot): void
Returns void
setTextureCube
- setTextureCube(texture, slot): void
Returns void
setupRenderTarget
- setupRenderTarget(renderTarget): void
Returns void
updateRenderTargetMipmap
- updateRenderTargetMipmap(renderTarget): void
Returns void
updateMultisampleRenderTarget
- updateMultisampleRenderTarget(renderTarget): void
Returns void
safeSetTexture2D
- safeSetTexture2D(texture, slot): void
Returns void
safeSetTextureCube
- safeSetTextureCube(texture, slot): void
Returns void